Audio and Music for Multimedia
A very busy rhythm game. A lot of the visual action in this game is just flavor on top of the core rhythm gameplay. The sound has to support that action while not getting in the way of the music or creating the possibility of a 2nd perceptual rhythm that could push the player further off beat if they're already a little off. Audio also has to clearly represent important feedback, state changes, and resource availibility as audio cues since the player can't usually take their eyes off the center of the screen.
Choreographist Demo on Itch.io